P0-A11: Part 951: Debugging, Improvements
I have spend most of this week improving the star system generation. I have substantially increased the size of the star systems, first of all. They are still smaller than they would be in reality, but much larger than they were. I have also been adding new objects to the stellar object system, such as […]
P0-A11: Part 950: Debugging, Improvements
The next major goal that I am working on is improving and refactoring the solar system generation code. There are quite a few improvements that I want to make here. The first thing that I did is change the random solar system generation algorithm to use perlin noise. So instead of each “zone” in the […]
P0-A11: Part 949: Debugging, Improvements
I have discovered some major problems with the testing. Under some conditions, the world state did not get correctly saved to the server. When the user is, for example, orbiting a planet under gravity, or when the player lands on an asteroid or other stellar object, the world position was incorrect. After quite a lot […]
P0-A11: Part 948: Debugging, Improvements
I have been focusing mostly on advanced debugging recently. I have found several long-standing bugs with the server, which I have fixed, and I have also tested the AI system and I have started working on advanced tests for the orbital mechanics system. There are several minor issues here which are causing problems with saving […]
P0-A11: Part 947: Story, Improvements
A11 is going ok. I have fixed some minor bugs, and made some minor improvements. I will spend a few weeks on this, before moving onto more complex improvements and tests (Such as AI, crafting, orbital mechanics, etc).
P0-A11: Part 946: Story, Improvements
The first step with Alpha-11 will be some minor bug fixes and issues that I had been postponing for a while. I will then move on to more extensive testing and improvements, which is my main focus for A11. I also intend to improve the Procedural City Generation, AI, and randomised story Generation in A11. […]
P0-A10: Part 945: Story, Improvements
The story elements that I was working on are now basically done. There were quite a few last minute bugs, but these were solved with no major issues. The next goal will be to create dynamic or randomly generated stories that will be different each time, possibly depending on the players character profile and/or their […]
P0-A10: Part 944: Story, Improvements
The story improvements that I am have been working on are going very well. I have a short, functional, “side quest” style story that is randomly generated and works very well. I still have quite a lot of testing and debugging to do with this though. I had to make some changes to the fundamental […]
