P0-B3: Part 1149: Story, Artwork
I have started the texturing for the artwork that I am working on. It will be quite basic for now, but th egoal is to learn how to properly texture large objects in this project. I need to look at things like texture density, multiple UV’s, multiple models, etc. Finally, I will need to add […]
P0-B3: Part 1148: Story, Artwork
The modelling of the interior that I am working on is now done. I have run several test exports of the model, and it looks ok. The next step is to divide it up into sections and unwrap and texture them. I can then set up the model in unity, and add lighting effects, decorate […]
P0-B3: Part 1147: Story, Artwork
Most of the structure of the interior is now done, and most of the detail work is complete too. I have decided to go with a minimalist approach, with large, but open, rooms and corridors. I have done some testing with different texture options and room layouts, and I think I have arrived at something […]
P0-B3: Part 1146: Story, Artwork
I am now working on the interior detailwork for the new art assets. I intend to divide the model up into sections, and texture each of these individually. Some sections, such as corridors, certain rooms, etc, will be identical, so I can make these prefabs. I will need to make sure that there are no […]
P0-B3: Part 1145: Story
The basic blockout for the structure that I have designed is done. I have decided on the basic outline and layout of the various rooms and areas of the structure, and I am now ready to add the detailwork.
P0-B3: Part 1144: Story
I am now in the early concept phase of a new, quite complex, structure that will be used for the ending of the first major story mission in the game. This story will be mostly static, and once completed, will unlock more open-world and random stories that can be completed later. The art concept is […]
P0-B3: Part 1143: Story
I have discovered, and fixed, some additional issues with the story generator system. I now believe that it should be capable of handling simple story’s, quests, missions, etc. I will add more detail to it later. The next step is to add more story-related artwork.
P0-B3: Part 1142: Story
The core improvements to the story system are almost done. I have done quite a bit of field testing with the system, and I didn’t discover and serious issues. There are still some bugs to fix adn some more tests to do, as well as some optimisation, but the system works very well so far. […]
