P0-B3: Part 1141: Story
I have continued to make extensive improvements to the story elements. I have added almost all of the core features that a dynamic story generator should need (Such as the ability to create characters, assets, etc. dynamically). I have also added the ability to create both client side and server side objects, and persistent objects […]
P0-B3: Part 1140: Story
It is now possible for the player to recruit AI crew members from within the world. It is possible to recruit AI players from cities as well as find them randomly in the world. This system needs more testing, but it works remarkably well. This system will be used as part of the story system, […]
P0-B3: Part 1139: Story
I am still working on improvements to the story system, and to the AI and character spawning. The system is going well, and is quite robust. I have run into a few minor issues, which I will fix shortly, before moving on to the rest of the story elements and features.
P0-B3: Part 1138: Story
It is now possible to place AI crew members during dynamic and static story missions. I have also added basic support for the player to find or recruit crew members in the field, and have them added to the players ship. This will be a much more extensive feature in the future, I have just […]
P0-B3: Part 1137: Story
The next major goal is adding the ability to create specific, named, characters in the world, at either random or specific locations. This will be vital for the story, as well as random quests, missions, etc. The game mechanics already supports persistent AI, and this system has been tested quite extensively, so hopefully the changes […]
P0-B3: Part 1136: Story
The mission log is now basically done. I am now working on the remaining features for the story system. This will probably take several weeks to do, there are quite a lot of support functions, etc, needed. A lot of these features are complex, but the project is at an advanced enough state that adding […]
P0-B3: Part 1135: Story
The quest/mission log system is going well. It is quite simple at the moment, but it works. Players can keep track of missions and objectives, there is support for several different categories, and it is possible to view the history of a particular missions objectives. This is all, of course, saved persistently too. The next […]
P0-B3: Part 1134: Story
The next goal with the project is to add a quest or mission log. It should be possible for the player to see which missions they are currently working on, as well as missions that they have completed. It should also be possible to see the progress of a mission, which objectives are active, which […]
