P0-B3: Part 1157: Story, Improvements
I had added the core logic for the static main story, and I am now in the process of testing it. So far, it seems to be going well. I have identified some small design flaws that I needed to fix, but this wasn’t too difficult. The next step is to extensively test the story […]
P0-B3: Part 1156: Story, Improvements
The story improvements are working well. I have added support for timers (to advance story events after a specific time period) and the ability to spawn enemies and structures at specific locations. I have also began adding the key events for the main story, and the supporting logic that ties them together. I have also […]
P0-B3: Part 1155: Story, Improvements
I am now working on implementing and improving the story system. There are several small improvements that I need to make to add the necessary functionality to allow stories or player objectives to be represented properly. These changes will be used for static stories now, but will be available to dynamic stories later, once I […]
P0-B3: Part 1154: Story, Artwork
The artwork is basically done, apart from some minor tests with the collision geometry, etc. I need to make sure that the player can’t get stuck on any of the geometry. The next goal is to add the first major story mission to the project. This shouldn’t be too difficult, since I have the core […]
P0-B3: Part 1153: Story, Artwork
Most of the integration for the art objects are now done. There were some issues with automatic placement of objects on ringworld. The mathematics for placement on ringworlds was slightly different, and I had to make some changes here, but this is now working. I have also added the collision geometry and other minor things […]
P0-B3: Part 1152: Story, Artwork
The artwork is almost finished. I have been experimenting with tiling textures, and I have made some progress with these. The geometry will need to be modified to properly utilize the tiling textures though, which I don’t have time to do now. I am also in the process of adding the control logic to the […]
P0-B3: Part 1151: Story, Artwork
Doors and elevators are now fully animated and working, and the artwork is basically finished. The next goal is to look at concepts for improving texture resolution using tiling textures, etc, and then add more interior objects, decals, lighting, and volumetric effects. The art will still look very basic, but this is fine for now, […]
P0-B3: Part 1150: Story, Artwork
The base texturing is basically done now, and all of the gaps and minor graphical issues have been completed. I will add a small amount of detail work, and some interior objects, at this stage, but I don’t intend to spend too long on it. The main goal is to create simple concept art for […]
