P0-B4: Part 1220: Debugging, Improvements
The items are now mostly added to the crafting and inventory menus. It is possible to interact with the items, pick them up, and move and rotate them, as well as perform item specific functions on them within the world, such as lighting and extinguishing candles, lighting fires, etc. I have also made changes to […]
P0-B4: Part 1219: Debugging, Improvements
The artwork is going very well. The modelling and texturing is all done, and I have setup most of the textures, prefabs, etc, in unity. The next goal is to add the control scripts for the new items. This is needed to connect them to my inventory system, and make them usable in the world, […]
P0-B4: Part 1218: Debugging, Improvements
I am adding some more art to the game now. This is mainly designed to give the player more crafting and building options, and it will, in turn, allow me to test and improve the crafting and item persistence features, which is my main goal. I want the player to be able to create furniture […]
P0-B4: Part 1217: Debugging, Improvements
I have made some changes to the inventory system to allow for easier crafting of small items. When accessing the active inventory when a crafting item is in the world, the crafting dummy will now be visible in the active inventory and can be interacted with directly. The active inventory is the inventory that exists […]
P0-B4: Part 1216: Debugging, Improvements
I have added some new harvestable resources and items to the world, which I intend to use to test and improve the crafting and inventory systems. These items were added to the world with relatively little difficulty. I have also tested and improved the rotation and movement of the items in the world. There were […]
P0-B4: Part 1215: Debugging, Improvements
I have been focusing on debugging and improving the crafting and inventory system. This system is very complex, and needs a lot of refactoring. In particular, I need to add a better way to craft small items either in the inventory or in the world. Currently, this is done by creating a dummy item on […]
P0-B4: Part 1214: Debugging, Improvements
I have made some client and server improvements to the Login system. It is now possible for the user to have multiple characters stored on the server, and by using a different username for each, the user can select which one they want to play as. The save/load system in the game does not allow […]
P0-B4: Part 1213: Debugging, Improvements
I have fixed another, more minor, optimisation issue, which I again identified using the unity profiler, and I have made other significant optimisations to performance. The framerate is now substantially higher. During testing, the framerate, even in a debug build, it usually capped at the target framerate, which is currently 80 in my build. It […]
