P0-B4: Part 1228: Debugging, Improvements
The first of the major bugs that I discovered with the story are mostly fixed. These bugs were related to the system that scans a planet from long range (So, it has not yet subdivided to the level where cities, etc, are being spawned) and determines where a player can land safely, or where an […]
P0-B4: Part 1227: Debugging, Improvements
I have completed a full test of the first story mission for the game. This story mission is designed to show off as many of the games features as possible, so it is basically a stress test. There were quite a few minor, and some major, bugs found, however there was nothing fundamentally broken. The […]
P0-B4: Part 1226: Debugging, Improvements
I have made more incremental improvements to the project. I have adjusted the times for the random weather, and the weather transition time, as well as improved the perks and attributes system. I have also added additional item combinations to the inventory. I have also fixed some more issues with the crafting and harvesting system. […]
P0-B4: Part 1225: Debugging, Improvements
I have improved the “sleep” system in the game. Previously, sleep was an action that could be performed instantly, (It did not take any time) which was unrealistic. Now, the player needs to sleep for a certain percentage of the day length. However, the sleep state has persistence, so if the player logs out while […]
P0-B4: Part 1224: Debugging, Improvements
I have been focusing on debugging and optimising the game. I have increased the length of the in-game day to four hours (from three) since I think this works better from a gameplay point of view. I have also added additional survival elements and made changes to the status effects in the game, such as […]
P0-B4: Part 1223: Debugging, Improvements
I have been focusing on improving and optiising the crafting and harvesting systems within the game. I have made several minor quality of life improvements, and some major and minor bug fixes. I have also optimised the random spawn parameters for resources and AI enemies and creatures. There are still some minor issues with crafting, […]
P0-B4: Part 1222: Debugging, Improvements
Most of the concept work for the new features is now done, and I have been working on the debugging for it. I have made several improvements to the new features, as well as to the existing crafting menu, and the resource and harvesting systems. I have improved the random distribution of resources, and added […]
P0-B4: Part 1221: Debugging, Improvements
The next goal is to add complex objects to the world that also have persistence on the server. I have completed the concept for this, but I still have a lot of testing to do. It is now possible to plant items in the world, and have these items grow persistently on the server. Then, […]
