P0-B4: Part 1236: Debugging, Improvements
The next goal is to allow the randomly generated AI within the project to work over the network, and be visible and interactable by other network players. Network testing in general is something that I need to spend a lot more time on in future. The problem with networked AI is that the Project is […]
P0-B4: Part 1235: Debugging, Improvements
I have made some minor improvements to the guis, and to the player-facing elements of the game, to improve the player experience. I have also fixed some more bugs with the story system. I am now working on general testing and debugging, and adding some minor improvements that were due to be added.
P0-B4: Part 1234: Debugging, Improvements
I have fixed almost all of the remaining design flaws with the story system. There were some issues with objects spawned by the story system being placed over water, or not being placed at the correct distance from the player, etc, these issues seem to be fine now. I have also run several tests on […]
P0-B4: Part 1233: Debugging, Improvements
I have added the ability for the player to create multiple characters with multiple character files. This was possible on the server previously, but the persistent variables on the client were not instanced, they are now. This will effectively replace a conventional save/load system: Instead of the player having separate saves, they can have separate […]
P0-B4: Part 1232: Debugging, Improvements
I have been making extensive improvements to the entire project, specifically the core mechanics for the story sequences. I have fixed almost all of the issues with the story, although there are a few remaining design flaws that I need to work out next. I have also done some network testing, which worked very well, […]
P0-B4: Part 1231: Debugging, Improvements
The vast majority of the bugs are now fixed. There are a few minor bugs left, and one major one, but the core mechanics of the story generator system are now much more stable and reliable. I will spend a few more days fixiing the remaining bugs, and then I will retest the story from […]
P0-B4: Part 1230: Debugging, Improvements
Most of the major bugs are fixed now. I am stepping through the story one objective at a time, and fixing all bugs in order. There is only one slightly larger bug left, and a few minor ones. The minor issues are mostly related to spawning characters in the world, sometimes the height offset position […]
P0-B4: Part 1229: Debugging, Improvements
I have fixed several serious bugs on the server. These bugs were related to a function which determines the random layout of each solar system without actually creating any gameobjects. The random algorithm was slightly different on the server than on the client, which was causing some systems to appear to have, for example, earth […]
