P0-B6: Part 1327: Debugging, Improvements
The new random event/random story works well! I may add some more in this current milestone, but I want to spend some more time debugging and testing the space sim. There are still a lot of things to do here. I have run several tests on various parts of the space sim, and they have […]
P0-B6: Part 1326: Debugging, Improvements
The new random events are working quite well. There are still some bugs and things to add, but the system is quite stable, and works very well. The main issue that I was worried about was the integration with the navigation and pathfinding, but this works fine. I have also added some additional features and […]
P0-B6: Part 1325: Debugging, Improvements
I have fixed most of the issues with the NPC crew. Randomly generated NPC crew members can now be added to the ships crew, and will randomly follow their own action list. These crew members are also persistent. I am now working on the rest of the story elements. This is mostly going ok, but […]
P0-B6: Part 1324: Debugging, Improvements
Adding the NPC’s to the player ship is going well. The core concept works. The main problem was getting the pathfinding to work, but this is now mostly functional too. There were some challenges in getting the pathfinding properly working, but they have mostly been solved. The next goal is to add random actions for […]
P0-B6: Part 1323: Debugging, Improvements
I am working on adding more random story missions to the project, as well as improving the options for story telling. The next goal is to allow random NPC’s to travel with the player on board the players main capital ship. Currently, only the players crew can do this, and they are static, IE, they […]
P0-B6: Part 1322: Debugging, Improvements
Almost all of the existing random events in the space sim have now been tested. I have added some improvements to them, mostly involving user feedback and minor bug fixes. The next goal is to playtest the game more, debug and optimise the space sim elements, and add more random events. The space sim is […]
P0-B6: Part 1321: Debugging, Improvements
I have tested, and made improvements, to some of the existing random events, and fixed some bugs. I have also made some improvements to the GUI’s, etc, although I may need to postpone some of the work that I had planned to do on this. The core game mechanics have also been improved slightly too, […]
P0-B6: Part 1320: Debugging, Improvements
I have optimised the AI code quite a bit, to make it more balanced and functional, and it seems to work ok now. I have also fixed some additional issues, etc. The AI improvements are mostly done for now. I want to add some new randomly generated events to the space sim, and test some […]
