P0-B6: Part 1334: Debugging, Improvements
I have made some improvements to the zone transition system to prevent objects from noticeably popping in when loading, this improves the FTL transition effect. I have also added the ability for the player to rotate the jetpack along the players view vector, which makes jetpack movement a lot easier than it was previously. I […]
P0-B6: Part 1333: Debugging, Improvements
The transition between ship control and avatar control modes is now done. It is also possible for the player to leave the ship while in space, to conduct space walks, etc. I intend to add possible damage to the outside fo the ship soon, that will require the player to go outside the ship to […]
P0-B6: Part 1332: Debugging, Improvements
I have been making continuous improvements to the project all week. One of the major changes that I added was that it is now possible to land capital ships on planets. I did some testing with this some time ago, but it wasn’t officially supported, it now is. There is still some optimisation to be […]
P0-B6: Part 1331: Debugging, Improvements
There is still a bug which occurs with the AI pathfinding system when the ship is rotated, this is something I will have to fix soon, before I do any more major work. I have added some simple games that the player can play with the AI, as well as minor improvements to the pathfinding […]
P0-B6: Part 1330: Debugging, Improvements
I have made extensive improvements to the Capital ships in the game, and the actions and events that the player can take part in while they are on-board. There is a more advanced damage control system now, where gravity and power can fail if certain systems are damaged, etc. I have also added a visual […]
P0-B6: Part 1329: Debugging, Improvements
I have added two new environment variables to the game, “Oxygen” and “Toxicity”. Some planets have a low oxygen environment, in addition to planetoids, asteroids, space stations, etc. Different compartments on board the ship can also have a “low oxygen” and “toxicity” condition if the have been damaged. In these situations, the player can wear […]
P0-B6: Part 1328: Debugging, Improvements
I have added some new items to the game that are available for both the user and the AI to use. These items improve immersion and realism within the game. At some point, I want to add an advanced inventory menu to the capital ships in the game, so that players can choose the “loadout” […]
P0-B6: Part 1327: Debugging, Improvements
The new random event/random story works well! I may add some more in this current milestone, but I want to spend some more time debugging and testing the space sim. There are still a lot of things to do here. I have run several tests on various parts of the space sim, and they have […]
