P0-P-172: Part 92: Procedural Content: Universe Generator
The basic database architecture is now working, and I can page data from the database reliably.
I have implemented a client/server system in my code, however, I am actually running both client and server from the same machine for now, so I haven’t been able to test it.
I am now working on creating a basic space scene using the database to store the objects. The difficulty here is mostly to do with collision detection and dealing with large, world-space coordinates.
I have done some testing however, and it seems to be mostly working.
At the moment I am just creating a handful of asteroids, in addition to the planets, to test the system.
Next, I need to work on the procedural content concept for the planets themselves.

18/01/2017 , 05:57:23 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

20/01/2017 , 01:09:51 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
