P0-P-172: Part 91: Database Architecture, Data Paging
I am making relatively good progress with the next phase of the project.
I am working on creating data and storing it in a database according to “zones”. When the user enters a zone for the first time, it is populated with game objects, and those game objects are then stored in the database.
They can then be paged to the client and rendered.
This will be a seamless system, ie, the player will not notice a delay when changing zones. This will just be a way of organising the data in the database.
Most of this may be subject to change, I am still not exactly sure how to store and page the large quantities of information that I will need for this project.
