P0-MS5: Part 361: Debugging, Optimisation
I have made some improvements and fixed some bugs in the radar system.
It now displays the distance of all incoming enemy missiles and fighters, and I have added an image background to the text so that it can be seen much more easily.
I have also spent a lot of time fixing and improving the stellar objects.
A lot of the stellar objects were not showing up due to the fact that they had been scaled up to realistic values, and this had caused issues. To solve this, I implemented a distance-based scaling feature, where instead of scaling an object to a realistic, but huge value, I instead scale it down, but move it closer, so it appears the same size.
This will work fine for distance objects, but it won’t work if I want the player to be able to actually approach the object. To accomplish this, I will need some other solution.

24/04/2018 , 12:01:58 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main42.unity – P0-MS4 – PC, Mac & Linux Standalone





