P0-MS4: Part 246: Infinite Universe, FTL Travel
I can now travel to most of the objects with the current zone of the game world.
There are some issues with the scaling and distance of some of the objects. I am using realistic scales and distances for the objects in the background, while keeping the player at the origin.
This makes the system a lot more realistic, and easier to work with. I may need to implement some kind of distance based scaling system in the future, where objects would be placed at a certain maximum distance from the user, and then scaled down to simulate further distances, but so far I seem to be able to use realistic values with few issues, as long as the player is kept at the origin.
The next step is to implement the zone transition. I need to delete all of the objects in the current zone, and then instantiate the objects in the new zone. In future, I would be covering up this transition with an animation.
![Unity 20/09/2017 , 12:31:17 AM Unity 5.6.0f3 Personal (64bit) - P0Main.unity - P0-MS3 - PC, Mac & Linux Standalone* [SCM]actwin,6360,1071,8280,2111;](https://phoenixgamedevelopment.com/blog/wp-content/uploads/2017/09/ss24-1-300x221.jpg)
20/09/2017 , 12:31:17 AM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*
[SCM]actwin,6360,1071,8280,2111;

