P0-MS4: Part 245: Infinite Universe, FTL Travel
I have made changes to my Nav guis to allow fast travel to different zones, and within zones. I am using both a coordinate system (in world space) and an option to travel to the ID of a particular object in the world.
I am also checking that the coordinates that the player is flying to do not fall within the radius of an object, and if they do, I am modifying their positions to be just outside the radius, to prevent collisions.
Currently, I am just randomly placing objects within the zone. I will eventually need to create proper solar systems, with a central star, and several orbiting planets, etc.

22/09/2017 , 02:03:32 PM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone*
