P0-A9: Part 851: Orbital Mechanics
The next part of the project is to add realistic (or at least, semi-realistic) orbital mechanics so that capital ships can not only experience gravity, but also enter orbit around planets, singularities, and other stellar phenomena.
Currently, shuttles and smaller ships (and players) use rigidbody physics to experience gravity, however larger capital ships (Ships with walkable interiors) don’t.
The problem is that the ship needs to remain in position at the origin, so, to orbit a planet, the world needs to move around the ship, not the other way around.
I have come up with a concept for this, and so far, it seems to work well.
With no frame of reference, it is actually impossible to tell that it is the planet that is moving, not the ship.



