P0-A2: Part 437: Procedural Structure Generator
I am making some progress with the procedural generator.
I can create the core of a space station, with a variable number of nodes, corridors, platforms, etc. I am doing this in 2D only for now.
I now need to create the actual rooms and compartments of the structure, and this will be the difficult part. I will need to place them randomly, without allowing any two compartments to intersect.
![Unity 09/09/2018 , 06:41:09 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*](https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-09_09_2018-06_41_09-PM-300x163.jpg)
09/09/2018 , 06:41:09 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*![Unity 09/09/2018 , 06:33:27 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*](https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-09_09_2018-06_33_27-PM-300x163.jpg)
09/09/2018 , 06:33:27 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*![Unity 09/09/2018 , 07:07:01 PM Unity 2018.1.0f2 Personal (64bit) - [PREVIEW PACKAGES IN USE] - P0Main55.unity - P0-A1 - PC, Mac & Linux Standalone*](https://phoenixgamedevelopment.com/blog/wp-content/uploads/2018/09/PhoenixGameDevelopment-09_09_2018-07_07_01-PM-300x163.jpg)
09/09/2018 , 07:07:01 PM
Unity 2018.1.0f2 Personal (64bit) – [PREVIEW PACKAGES IN USE] – P0Main55.unity – P0-A1 – PC, Mac & Linux Standalone*
