P-172: Unity: Space Environment: Part 6
I am currently working on unwrapping and texturing the walls of the main hub of the space station.
This is a fairly slow and tedious process, but it’s not particularly difficult, and I seem to be making good progress. The only issue now is increasing the resolution of the textures, even at 4096×4096 they are quite low resolution.
I am planning to apply several textures to the same object, this will allow me to work on groups of UV’s separately, and will dramatically increase the quality of the final result.
I am getting some premium textures, as well as most of my free textures from the site Textures.com, which I am finding very useful. They have a pretty good system there where you can buy “tokens” and use those tokens to purchase premium textures, so you can only pay for what you use. I like that a lot better than a subscription based system.
I am going to make some of the textures emissive which will allow me to simulate interior lighting, which I think will look pretty good.

22/09/2016 , 06:46:07 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

22/09/2016 , 06:46:21 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

22/09/2016 , 08:11:57 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

22/09/2016 , 08:12:04 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

23/09/2016 , 12:58:23 AM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone

22/09/2016 , 11:35:33 PM
Unity Personal (64bit) – P0Lab.unity – New Unity Project – PC, Mac & Linux Standalone
