P-172: Unity: Space Environment: Part 34
The next part of my project will be to add fully functioning vehicles. The main goal here is to test these vehicles in the game. I want to add some ground vehicles, and some air and space vehicles.
I will need to animate them, and they will need to have interiors big enough to hold other vehicles.
I will also be using this as an opportunity to learn Quixel Suite 2, which I may be using in future if it works out.
The below model is a simple model of a shuttle, which I want to texture with quixel. The final images are the colour id map which quixel needs.

02/11/2016 , 04:28:00 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

02/11/2016 , 04:28:18 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

02/11/2016 , 04:28:26 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

02/11/2016 , 04:39:31 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

02/11/2016 , 04:41:41 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

03/11/2016 , 12:30:18 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

03/11/2016 , 12:30:35 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone

03/11/2016 , 03:23:36 AM
Unity Personal (64bit) – P0Lab10.unity – New Unity Project – PC, Mac & Linux Standalone*

04/11/2016 , 02:26:37 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

04/11/2016 , 02:30:55 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

04/11/2016 , 02:26:49 AM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
