P-168: Phoenix Character Print: Unwrapping
I have spent most of the week, far longer than I had expected, modelling, and now unwrapping, a 3D model that I intend to have printed.
Unwrapping this model has been very complex. I have had to use “pelt” mapping, which I am not used to using. I have tried to stick to mostly simple environment objects and structures, which can be easily unwrapped without using advanced techniques.
Basically, I have to create seams on the UV map which control how the model should be unwrapped. I will need to create seams around the arms, legs, torso, etc, to divide up the mesh around those regions.
The problem is selecting the different parts of the mesh, and then adding seams to those selections and combining them into a single texture map.
Below is my successful mapping of a characters arm (using a text texture). Modelling the rest of the character is proving more difficult.





