P-167: Paranoia: Update 13: Debugging
I have been continuing to make progress with the debugging, but I ran into some annoying issues that slowed down my progress.
The main one was with the doors. I am generating my entire game world procedurally, which means I need to create and place the doors in line with the door frames in the walls. Since T3D doesn’t have a built-in door class, I had to add a fairly kludgy solution of my own. This worked ok for the doors in the center of the walls, but when the doors needed to be offset, I ran into issues.
I have since resolved these issues, and the doors are now all working well. However, this has reinforced the need for a proper drop-in door resource in T3D, it is a standard feature that almost all games are going to need to have.

20/05/2016 , 05:07:57 PM
Torque 3D MIT – P167 Paranoia
