P-167: Paranoia: Update 12: Art Assets Part 4
I have mostly been working on finishing the environment art and doing some debugging lately.
I ran into a strange bug with an object which used a multi/sub object material (IE the object uses two textures, which are applied to one object). For some reason, I could not get both distinct materials to show up in the engine.
It eventually turned out to be a problem with the naming conventions in the material. The naming conventions in the modelling tool were clashing with existing materials in T3D, and this caused the issues.
I have also fixed a number of other, smaller bugs.
The next goal is to finish the environment art (internal doors and windows still need to be done) and then work on the AI enemies.

20/05/2016 , 01:22:58 AM
Torque 3D MIT – P167 Paranoia

20/05/2016 , 01:29:05 AM
Torque 3D MIT – P167 Paranoia

20/05/2016 , 01:29:49 AM
Torque 3D MIT – P167 Paranoia

20/05/2016 , 01:31:19 AM
Torque 3D MIT – P167 Paranoia
