P-167: Paranoia: Update 10: Art Assets
I realise that I haven’t posted on this project in some time, but I have been steadily working on it. My recent work was comprised almost entirely of creating the art assets for the game, along with some debugging.
Art is not something I am hugely good at, but I think I have done quite well in creating some reasonably good assets.
I think the game is starting to feel much more like a game now, with the placeholder art that I was using before, it really didn’t.
There is still a lot of work on the art to be done. I am currently working on the interior objects, and I still have to create the wall and floor decorations and the actual AI enemies as well. I also have a lot of debugging to do, as well as the gui’s, menus, etc.
However, I am confident that I should get this done relatively quickly.

23/04/2016 , 01:21:50 AM
Torque 3D MIT – P167 Paranoia

23/04/2016 , 02:22:34 AM
Torque 3D MIT – P167 Paranoia

23/04/2016 , 02:23:09 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:26:01 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:26:15 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:26:26 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:27:05 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:27:25 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:27:29 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 03:28:04 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 04:24:24 AM
Torque 3D MIT – P167 Paranoia

24/04/2016 , 04:24:31 AM
Torque 3D MIT – P167 Paranoia

22/04/2016 , 11:54:01 PM
Torque 3D MIT – P167 Paranoia
