P-152: Virtual World Concept Update 148: Planet-sized Terrain: Part 27
I have managed to solve the player rotation problem using some Quaternion math assistance that I received from the T3D forum.
I can now rotate the player in three dimensions, which, when combined with the 3D Gravity code, allows them to stand on any plane on this cube.
However, the gravity vector seems to cancel out the players movement as they move further from the center of each plane, meaning that they cannot continue walking in that direction.
I will probably need to combine the players movement vector with the gravity vector in some way to avoid this.
There is also problem with the camera rotation, it “jitters” a lot as the player looks around.
This may be due to the new quaternion code fighting with the players look and movement code, I will need to look into this.

04/08/2016 , 11:16:14 PM
Torque 3D MIT – P152

04/08/2016 , 11:16:46 PM
Torque 3D MIT – P152

04/08/2016 , 11:17:42 PM
Torque 3D MIT – P152

04/08/2016 , 11:18:50 PM
Torque 3D MIT – P152

03/08/2016 , 08:57:06 PM
Torque 3D MIT – P152

04/08/2016 , 11:17:25 PM
Torque 3D MIT – P152
