P-152: Virtual World Concept Update 129: Planet-sized Terrain: Part 8
It looks like the terrain is rendering correctly at a realistic planetary scale now. There are still some issues with it, but those should be solved when I reintroduce subdivision to the terrain.
I am culling most of the nodes that are outside of the players view, and I am noticing no real issues with rendering.
The next goal is to verify that the planet is actually at the correct scale, and that the player can move around it in world space.
I intend to do this by manually setting the 64-bit player position values to various key points around the world, it, the center of the 6 sides of the quadsphere.
There is a lot more work to be done here, but I think I have proof of concept of a very large terrain, assuming the testing I am about to do goes well.

24/06/2016 , 06:25:20 PM
Torque 3D MIT – P152

24/06/2016 , 03:52:54 AM
Torque 3D MIT – P152

24/06/2016 , 03:53:00 AM
Torque 3D MIT – P152

24/06/2016 , 03:53:50 AM
Torque 3D MIT – P152

24/06/2016 , 06:20:50 PM
Torque 3D MIT – P152

24/06/2016 , 06:22:40 PM
Torque 3D MIT – P152

24/06/2016 , 06:23:31 PM
Torque 3D MIT – P152
