Spiritus Astrum
P0-B2: Part 1105: Improvements, Debugging
The buy/sell gui is now also working.
There will now be random NPC’s spawned in the world that can be interacted with, and will allow the player to buy and sell items.
I have also fixed some long standing bugs with the code that generates procedurally random seeds, and the code that spawns random NPC’s in the world.
The next goal is to create a simple store building so that I can add NPC traders to cities too.
This should not take too long.


P0-B2: Part 1103: Improvements, Debugging
I am now working on a complex system that is designed to add a number of decoration objects to cities, including signs, posters, neon lights, etc.
This system must be pseuorandom (So, each city will have a unique configuration, but this configuration should not change between loads or between visits to the city).
So far, the work I have done is going well, the challenge is to make sure that all of the decoration items are rotated, placed, and scaled, correctly for each building and object type.
P0-B2: Part 1101: Improvements, Debugging
I have finished most of the debugging and improvements that I needed to make to the system that I am working on.
I also added some minor details to the interior of the buildings, and added some optimisations, so that the interiors only load when the player enters a property that they own.
There is also a gui that allows the player to buy properties, and displays the owner of other properties.
I have also fixed several other bugs and made some minor improvements to other systems.
P0-B2: Part 1100: Improvements, Debugging
The next goal that I am working on is the ability for players to purchase property within the game.
It should be possible for players to purchase entire structures, as well as apartments, etc, within larger buildings.
I have the server setup for this now working.
It is possible for multiple players to purchase property within the same building, and it is also possible for NPC’s to have apartments within that same building too.
Due to the fact that this is server based, this system is also persistent.
I have some more work to do to implement the client-side component of this system next.
P0-B2: Part 1099: Improvements, Debugging
The debugging and improvements for the city generator is going well.
I have some other long-standing bugs to fix, and improvements to make, and I will also possibly add in some new features to the city generation system.
I want to add the ability to purchase apartments within the city (which should be persistent) and I want to add more building types, etc.
P0-B2: Part 1098: Improvements, Debugging
I have finished the improvements to the NPC system.
I have added quite a few more art assets, and made some improvements to the random character creator, and integrated this with the existing NPC spawn system.
The next step is to continue making improvements to the city generator system, and fix as many bugs with this systems as I can.





P0-B2: Part 1097: Improvements, Debugging
The next goal that I have been working on is the randomised city system.
I have been making improvements to the random building creator system. There were some minor bugs with the algorithm, which have been fixed, and I have also made other improvements, including a new algorithm to add special interactible buildings to the system.
I have also started working on significant improvements to the random NPC system. I want to replace all of the existing NPC’s with randomised ones.















