Spiritus Astrum [P0-B12]: p1518: Towards Early Access
I have fixed almost all of the bugs that I discovered during the last test run.
I have also made some significant improvements, including improvements to the AI navigation system, and improvements to the procedural generation code.
In particular, I fixed a bug that caused the AI to get stuck on stairs, and another that caused the destination position of the AI to be slightly off where it should have been.
The improvements and bug fixes related to the AI navigation system took some effort, but these systems are complex and vital to the project, so it was worth spending time on them.
I have also fixed a bug where some cities don’t load correctly after the player saves and quits.
I also added some more artwork too.


































