Spiritus Astrum [P0-B14]: p1669: Final Preparations
I am just a week away from the EA release of Spiritus Astrum. I have added some new weapons and effects, as well as some upgrades and improvements to the valkyrie fighter in the third campaign. I have also made some minor quality of life improvements to the game, including adding more lights, etc, to […]
Spiritus Astrum [P0-B14]: p1668: Early Access Release Date Announced!
After many hours of work, I believe that Spiritus Astrum is finally ready to meet the world. I have recently passed by steam build review, and I have decided on a release date. The Early Access release should be coming out on September 14th, 2026. There is still a lot of work to do before […]
Spiritus Astrum [P0-B14]: p1667: Towards Early Access
Spiritus Astrum has passed its steam build review! This means that it is ready for release. I had some very minor issues with the build review (Steam weren’t happy with the web browser that was included in the game) so I had to delay the intended release by about a week, but there were no […]
Spiritus Astrum [P0-B14]: p1666: Towards Early Access
I have added the ability to fire guided missiles from the rocket launcher. Left click fires a standard unguided missile, right click now fires a slower missile that can be guided using the WASD keys. It has a camera mounted on board that can be viewed using a screen on the launcher, and the missile […]
Spiritus Astrum [P0-B14]: p1665: Towards Early Access
Spiritus Astrum is very, very close to an Early Access release. I made a post earlier this week announcing a release date in September. I actually removed this post, because my game build has not yet passed the build review (It is currently in the queue) and the steam team advised me that an early […]
Spiritus Astrum [P0-B14]: p1664: Towards Early Access
I have added quite a few more traits and skills to the game, as well as tested and improved the skill gui menu and adjusted the exp requirements for the different skill levels. I have also added a stamina bar, which prevents the player from sprinting continuously. I have cleaned up the console prints on […]
Spiritus Astrum [P0-B14]: p1663: Towards Early Access
I have made many improvements to the game, and fixed many bugs. The game balancing during combat has been improved, and I have made improvements to the physics code, and movement. I have improved the control system layout, and added basic joystick support. The campaign story triggers have been tested and further improved, and I […]
Spiritus Astrum [P0-B14]: p1662: Towards Early Access
I have tested and improved the random quest system in the game. This is very simple at the moment, and needs to be improved, but it is functional. I have also improved the GUI’s in the startup menu to make them simpler and easier to understand, and made some minor improvements to the main in-game […]
