Spiritus Astrum [P0-B14]: p1559: Towards Early Access
I have fixed two long standing bugs with the character system in the game. These bugs were causing visible distortion on the character meshes under certain circumstances. The issue was visual only, but it was noticeable enough to be a problem. I also fixed some issues regarding spawning at random locations in the multiplayer survival […]
Spiritus Astrum [P0-B14]: p1558: Towards Early Access
This week, I have added two new campaigns to the game: A single and a multiplayer survival campaign. The campaigns are very simple: The player lands on an Earthlike world and must simply survive for as long as they can. The single player campaign has the player landing on random worlds, however the multiplayer campaign […]
Spiritus Astrum [P0-B14]: p1557: Towards Early Access
This week was spent on more testing, improvements, and debugging. I have completed multiple full retests of the first campaign, in the editor and in the build. Most of the issues that I found were minor cosmetic issues and simple improvements, but there were some slightly larger bugs that appear to be intermittent (Mostly related […]
Spiritus Astrum [P0-B14]: p1556: Towards Early Access
I have fixed quite a few bugs within the project, including some long-term bugs. I have mostly been working with the AI system. This is one of the most complex systems in the project, since the AI has to be able to navigate and move on rotating ships, at any angle, etc. There are still […]
Spiritus Astrum [P0-B14]: p1555: Towards Early Access
I have made improvements to the driving mechanics in the game. In particular, I have added a new smoothed camera system, to fix the issue of the camera jumping around too much when the player drives over rough ground. I have also improved the driving mechanics, and fixed some bugs, as well as disabled collision […]
Spiritus Astrum [P0-B14]: p1554: Towards Early Access
I have completely retested the second campaign. This is a simpler campaign technically, so there were fewer issues with it than with Campaign 3, however, I did discover some bugs. Almost all of these were very minor, and were fixed quickly. There were only two slightly more worring ones, one involving placing of navigation objects […]
The Top 20 Games Of All Time: Part 2
As an avid, life-long gamer, I decided to honour my hobby by creating a list of my all time favourite games. Originally, the list was supposed to be a top-10, but I simply couldn’t pick just 10, there are too many games that needed to be on the list. So, I cheated a little, and […]
Spiritus Astrum [P0-B14]: p1553: Towards Early Access
I have improved the “Decoy” system for space fighters. There is now a visible “Missile Lock” warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems. The story campaign has seen some slight changes and improvements, mostly with […]
