Spiritus Astrum [P0-B14]: p1665: Early Access Release Date Announced!
After many hours of work, I believe that Spiritus Astrum is finally ready to meet the world. The Early Access release should be coming out on September 7th, 2026. There is still a lot of work to do before the project is fully done, and I intend to add more and more features to it […]
Spiritus Astrum [P0-B14]: p1664: Towards Early Access
I have added quite a few more traits and skills to the game, as well as tested and improved the skill gui menu and adjusted the exp requirements for the different skill levels. I have also added a stamina bar, which prevents the player from sprinting continuously. I have cleaned up the console prints on […]
Spiritus Astrum [P0-B14]: p1663: Towards Early Access
I have made many improvements to the game, and fixed many bugs. The game balancing during combat has been improved, and I have made improvements to the physics code, and movement. I have improved the control system layout, and added basic joystick support. The campaign story triggers have been tested and further improved, and I […]
Spiritus Astrum [P0-B14]: p1662: Towards Early Access
I have tested and improved the random quest system in the game. This is very simple at the moment, and needs to be improved, but it is functional. I have also improved the GUI’s in the startup menu to make them simpler and easier to understand, and made some minor improvements to the main in-game […]
Spiritus Astrum [P0-B14]: p1661: July 2026 Update
I am hopeful that I will finally be able to get Spiritus Astrum into Early Access at some point this year. All that is left for the EA release is testing, debugging, and some tutorial menus and in-game hints. The game is mostly single player at the moment, with three single player campaigns and a […]
Spiritus Astrum [P0-B14]: p1660: Towards Early Access
I have added tracer rounds to both the players weapons and all enemy weapons. This makes it much easier to see where fire is coming from, as well as making combat sequence much more dynamic. I have also improved the muzzle flash effects, slightly, and fixed some more minor bugs with the AI combat system. […]
Spiritus Astrum [P0-B14]: p1559: Towards Early Access
I have fixed two long standing bugs with the character system in the game. These bugs were causing visible distortion on the character meshes under certain circumstances. The issue was visual only, but it was noticeable enough to be a problem. I also fixed some issues regarding spawning at random locations in the multiplayer survival […]
Spiritus Astrum [P0-B14]: p1558: Towards Early Access
This week, I have added two new campaigns to the game: A single and a multiplayer survival campaign. The campaigns are very simple: The player lands on an Earthlike world and must simply survive for as long as they can. The single player campaign has the player landing on random worlds, however the multiplayer campaign […]
