I have managed to port over one of the Water shader examples from Ati's RenderMonkey to T3d. I was right, porting over additional shaders was basically the same as porting over the simple glitter shader, once I learned how the shader constants, samp… more »
Project 130: Computational Fluid Dynamics: Water with custom Shader effect
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Project 130: Computational Fluid Dynamics: Successful RenderMonkey Shader Implementation in T3D
After much effort, I have maged to get a shader from ATI's RenderMonkey ported to T3D. I had to do extensive research and work not in porting the shader, but in suppling the correct information from the T3D material system to the Shader. I am talking ab… more »
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