Spiritus Astrum [P0-B13]: p1545: Towards Early Access
I have added over 20 achievements to the game, along with simple artwork for them. Most of these achievements are connected to the games three campaigns, with a few extra ones as well.
I will be adding more achievements later, but these should be enough for Early Access.
I have also added a “Debug” menu in the game which basically enables “cheats” and other helpful debugging functions. This could be necessary initially, until the game becomes more stable.
Finally, I have created a standalone build for the game with the player server integrated.
I will probably not enable multiplayer for Early Access, at least not initially, it needs a lot more testing.
So, for Early Access, the game will mostly use a local sqllite playerserver (Instead of a remote mySQL master server).
I have tested the first few missions with the build and master server, and no major issues were found.
There have been some issues related to timing. The build runs faster than the editor, and the player server will also have a different latency compared to a master server too.
I am confident that these issues can be fixed fairly easily.
