Spiritus Astrum [P0-B12]: p1516: Towards Early Access
I have created some more artwork for the third campaign. It is, at the moment, mostly placeholder art, but I am working on improving the texturing for large objects.
I believe that I am making progress here.
I have added “detail textures” to my artwork in unity, which has helped, and I have created more repeating textures.
I have also added a triplanar texturing shader which has showed some promise as well.
I have also begun another complete retest of the third campaign.
I have finished the first two missions already, and there have been no major issues found. There are still quite a few minor issues, but these have been mostly fixed already.
The new artwork has been integrated with the game, and I have added some new story triggers as well.




