I am now coming close to achieving feature completion with this project.
I have added a menu which shows an analysis of the previous shot taken by the player, making it easier to adjust the settings for the subsequent shots. This allows the game world to be bigger, and shots to be taken over longer distances. This opens up the game, and provides for a more fun challenge.
I have also added improvements to the AI, allowing it to handle more variables, such as modifying the power of it’s shots as well as the rotation and elevation of the turret.
I have been working on the art for the game, and designing some new turrets and vehicles that will be used, as well as adding visual improvements such as visible player names, and various bug fixes.
Finally, I have added a simulation of wind forces to Artillery. Wind speed and direction can be set to vary between rounds, be constant for the entire game, or be turned off entirely. Having to deal with wind forces add a significant challenge to the game, particularly if it changes per round.
I have some more work to do to get all of the features I want into the game, and then I have the debugging and optimisations to do, followed by the rest of the art.