P0-A9: Part 897: Art, Improvements, Etc.
I have added all random objects to the world, along with triggers and random item spawn points, etc. These seem to work well.I have also added the different city buildings, and verified that they work properly within the larger random spawning system.
P0-A9: Part 896: Art, Improvements, Etc.
I have finished the artwork for the new city objects. I have created about 12 different types of city building, and many other buildings types as well. The next step is to integrate these into the project. I want to create different types of cities with different buildings, as well as the chance for random […]
P0-A9: Part 895: Art, Improvements, Etc.
The modelling for all of the new objects is now done. I have not yet textured the models, but I will do this next week. I am mainly planning to increase the variety of artwork in the game, and add more city types and random building types for the player to explore. In the next […]
P0-A9: Part 894: Art, Improvements, Etc.
I have been working on some additional artwork for the project. I am going to create some new random building types, and some new city types. The current artwork that I am working on is modular, and in the future, I could possibly add the ability for complex buildings to be constructed from simple elements, […]
P0-A9: Part 893: Art, Improvements, Etc.
I have spent quite a lot of time adding a large number of additional resources to the project. It is now possible to harvest, store, and trade a wide variety of resources, both in space and on the planet surface. I will extend the trading and harvesting system in the future, and allow trading between […]
P0-A9: Part 892: Art, Improvements, Etc.
The client-side code for the mining and scientific research is done. It is very simplistic at the moment, but it is proof of concept. The next step is to add the server side code, which will involve changes to the database.
P0-A9: Part 891: Art, Improvements, Etc.
I have created several simple models of minerals, and I have added them randomly to the project. Each planet type has different minerals native to it. The next step is to allow the player to harvest and mine the different minerals to gain resources. In future, the player will be able to use these resources […]
P0-A9: Part 890: Art, Improvements, Etc.
I have completed the models and support code for a mining drill to be used in the game. I have also made improvements to various other items, including flares and the scanner. It is now possible for (flaming) torches and flares to be used to heat the player in cold environments. The next step is […]
