P0-A10: Part 919: Debugging, Improvements
The testing is continuing to go very well. I have tested travelling between solar ysystems, travelling long distances, saving and loading the game, and landing on planets, and so far, there have been only minor bugs. I am now working on making improvements to the navigation systems, the UI’s were very cluttered. They are still […]
P0-A10: Part 918: Debugging, Improvements
I have started working on more extensive tests of the project. I am focusing on the space-sim this time as well as the planet-side sims. So far, there are very few bugs, and the bugs that I am finding are being fixed quickly. I also intend to add several improvements to the UI’s and interface […]
P0-A10: Part 917: Debugging, Improvements
I have added a console gui to the game that I intend to use for mainly debugging purposes at the moment, but in the future, I can use it to provide information on the world to the player. I am still thinking about the right way to implement guis in the game, and whether I […]
P0-A10: Part 916: Debugging, Improvements
I have begun the next major set of immersion tests and gameplay tests. I have uncovered some minor, intermittent issues, which I have fixed, but nothing serious. Before I spend any more time on these tests I intend to add some debug tools and make some changes to the simulations variables and balancing to make […]
P0-A10: Part 915: Debugging, Improvements
I have added four additional selectable main character to the project, the player can now choose from 6 preset characters. The character customisation system is not done yet, this will be huge project which I will work on in the future, but I am hoping the preset characters will provide enough variety for the time […]
P0-A10: Part 914: Debugging, Improvements
The issue with the environmental effects is still present. I am not sure how to fix this, I may need to postpone it for now. The next goal is to continue testing and improving the networking system. I have already fixed a bug which was preventing a network players avatar from being removed from the […]
P0-A10: Part 913: Mirror Port
I have tested almost every single individual client and server function in my project using the new Mirror networking system, and they all seem to work fine. There were a few minor issues that I discovered, and fixed, but a lot of these issues were pre-existing bugs. There were some minor issues with player position […]
P0-A10: Part 912: Mirror Port
I have been working on the port from UNET to Mirror. So far, it is going extremely well. I have uncovered some issues, but some of these seem to be pre-existing bugs that I hadn’t discovered yet. It will be some time before I can commit to the port, and I will need to individually […]
