P0-B2: Part 1078: 2022.1 Port
I have been trying to port my project to 2022.1, but I have run into several major issues. I had some issues with the Daz3D character system, but these have been fixed. I also had much more serious issues with Mirror networking. I had to update my mirror version, which required refactoring some of my […]
P0-B2: Part 1077: Improvements, Debugging
The silenced pistol weapon is working fine. It integrated well into my existing inventory and weapon system. I have also added new improvements to the inventory system, including the ability to select and equip items using hotkeys, and various other minor changes. The guis have been tested and slightly improved, and I have fixed some […]
P0-B2: Part 1076: Improvements, Debugging
The debugging and improvements are going well. I have made significant improvements to the spawning of random items. I now have various different groups for different types of items (Weapons, health items, consumables, etc) and these can be changed from one place in the code. I have also made improvements to the active camo item, […]
P0-B2: Part 1075: Improvements, Debugging
I am still making improvements to and fixing bugs with the AI system. The AI is now smarter, and behaved more realistically in combat. It is also, however, possible to hide and escape from the AI more easily. The AI will also respond to gunshots, and investigate if a shot is heard. In addition, different […]
P0-B2: Part 1074: Improvements, Debugging
I have been making extensive improvements to the AI in the project. Firstly, I have added the Ability for AI to spawn within randomly generated buildings. These I enemies are programmed to defend static locations, instead of patrolling around like the existing AI enemies. I have also added arc of sight and line of sight […]
P0-B2: Part 1073: Improvements, Debugging
I have added a new weapon to the project, and made several improvements to the way that weapons function in the game. I needed a weapon that could believably destroy large, armoured, targets, so I created a rocket launcher. While adding this, I improved the way weapons are handled and reloaded in the project, and […]
P0-B2: Part 1072: Improvements, Debugging
I have added hackable cameras (Which can be rotated, etc) and hackable doors and gates. This system is quite powerful, and I can extend it in the future to add even more features. I have also added the ability to highlight nearby objects that can be hacked, and the ability to enable/disable turrets. I have […]
P0-B2: Part 1071: Improvements, Debugging
The turrets are now fully functional. I have also added the ability to hack and seize control of them. Not only can they be aimed and fired remotely, but the player can also see what the turret sees using a camera. I am now in the process of adding more objects that can be controlled, […]
