P0-B2: Part 1102: Improvements, Debugging
The city improvements are now almost done. The only improvements left that I want to make are to add some random decorations for the cities, and to add some new city buildings types. I should be able to do this in the next few weeks. I then want to focus on playtesting and debugging.
P0-B2: Part 1101: Improvements, Debugging
I have finished most of the debugging and improvements that I needed to make to the system that I am working on. I also added some minor details to the interior of the buildings, and added some optimisations, so that the interiors only load when the player enters a property that they own. There is […]
P0-B2: Part 1100: Improvements, Debugging
The next goal that I am working on is the ability for players to purchase property within the game. It should be possible for players to purchase entire structures, as well as apartments, etc, within larger buildings. I have the server setup for this now working. It is possible for multiple players to purchase property […]
P0-B2: Part 1099: Improvements, Debugging
The debugging and improvements for the city generator is going well. I have some other long-standing bugs to fix, and improvements to make, and I will also possibly add in some new features to the city generation system. I want to add the ability to purchase apartments within the city (which should be persistent) and […]
P0-B2: Part 1098: Improvements, Debugging
I have finished the improvements to the NPC system. I have added quite a few more art assets, and made some improvements to the random character creator, and integrated this with the existing NPC spawn system. The next step is to continue making improvements to the city generator system, and fix as many bugs with […]
P0-B2: Part 1097: Improvements, Debugging
The next goal that I have been working on is the randomised city system. I have been making improvements to the random building creator system. There were some minor bugs with the algorithm, which have been fixed, and I have also made other improvements, including a new algorithm to add special interactible buildings to the […]
P0-B2: Part 1096: Improvements, Debugging
I have made several additions, improvements, and bug fixes, to the transport system. I am also working on improving the random generator for the NPC’s. At the moment, there are a small number of preset NPC types that are chosen at random. This system is limited, so my goal is to extend this to generate […]
P0-B2: Part 1095: Improvements, Debugging
The transport networks are close to being done now. The players companions can use them, and so can NPC’s. NPC’s are spawned at random when the user gets close to the transport. This system will need to be improved in the future, but it is an excellent first test of the terrain scanning system, which […]
