P0-B5: Part 1271: Debugging, Improvements
I have mostly finished the artwork for the new city apartment building, as well as some new inventory items. I spent some time trying to figure out the correct way to texture large objects. In the end, I decided to use a combination of techniques. Firstly, split the large object up into smaller objects when […]
P0-B5: Part 1270: Debugging, Improvements
The next step is to spend a few weeks improving the cities in the game. In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more “lived in”. I also want to add the ability for the player to earn credits by performing various tasks and jobs. […]
P0-B5: Part 1269: Debugging, Improvements
The new AI guis now work well. I have finished the testing and improvements for them, and tested them with both the Companion AI system and the random NPC’s. I have also made other changes and improvements to the AI system itself, such as improving the AI’s dialog system and adding more abilities for the […]
P0-B5: Part 1268: Debugging, Improvements
In addition to some bug fixes, I have mostly finished the GUI’s. I had some minor issues with adding multiple iterations of the same item, as well as handling ammo quantities, etc. There may still be some bugs here that I need to fix. The Guis also work for the random NPC’s too. I have […]
P0-B5: Part 1267: Debugging, Improvements
The guis are mostly working. There are still some bugs to fix, but the basic mechanics work. The AI’s inventory is persistent, and it is possible to store and retrieve items from their inventory reliably. The next goal is to get these guis working for random NPC’s in the world too, in addition to just […]
P0-B5: Part 1266: Debugging, Improvements
I have made several improvements to the AI system. The AI now has a “relationship level”, which can be positive or negative. As the relationship level increases, more options will become available (Such as the AI providing healing items or ammo to the player, or the AI allowing the player to access their inventory). As […]
P0-B5: Part 1266: Debugging, Improvements
The NavGraph works fine over the network. I have also fixed a few other minor bugs with the AI system. The next goal is to improve the AI system and add more features for AI Companions, as well as a menu which allows for buying/selling/trading items, in addition to accessing the inventory of an AI […]
P0-B5: Part 1265: Debugging, Improvements
Persistence now works for the AI system. It is now possible for the AI to dynamically generate a navgraph and resume autonomous actions when the player restarts the game. The only remaining task is to make sure that the AI navgraph works over the network, but this shouldn’t be an issue, since the AI’s position […]
