P0-B5: Part 1257: Debugging, Improvements
I have added support for rotation to the grass exclusions system. This is a feature that I really wanted to add the last time I worked on this, but I didn’t have time. The rotation math required for this feature to work was quite complex, but it is now possible to rotate the grass exclusion […]
AI Image Generation Using Stable Diffusion
I have improved the quality of the images that I am using for training the AI, but so far, I cannot produce an acceptible embedding. I will continue to work on this. What I have been able to do though is use a combination of controlnet and charturner to effectively “pregenerate” the images that I […]
P0-B5: Part 1256: Debugging, Improvements
I have been working on improving persistence in the project. The damage to the players ship is now stored per-session, instead of being reset when the game ends. I have also added a paging system for persistent objects on the server. Most of the groundwork for this was already done, but it wasn’t fully implemented. […]
AI Image Generation Using Stable Diffusion
I have used several techniques to try to train an AI to generate consistent characters. I have achieved some success with this. The most common technique seems to be to generate a number of images using either a third party program or stable diffusion itself, and using those images as a training set to train […]
AI Image Generation Using Stable Diffusion
I have spent more time on AI generated images. My current goal is to produce consistent images of the same character, in different poses (possibly in different clothes, etc), easily and reliably. I think that the correct way of doing this is to use an embedding, or “Textual Inversion”. The problem is generating the images […]
P0-B5: Part 1255: Debugging, Improvements
The retesting of the story system is complete. I fixed some minor issues, but the system generally worked very well. This is a complex system, so for it to be working so well is good progress. I have now decided to spend several weeks on generic debugging and testing. I have made improvements to the […]
AI Image Generation Using Stable Diffusion
I have been experiment with Stable Diffusion recently, and I have been using it to generate photo-realistic images of various characters, etc. The software is incredibly powerful, and can easily create very highly detailed images. It cannot be used for 3D models, etc, or for texture sets, but for a visual-novel style game it could […]
P0-B5: Part 1254: Debugging, Improvements
I have spent quite a bit of time testing and retesting the static story system within the project. There were a few minor issues that were caused by changes that I made to the terrainscanning system, but these were quickly fixed. The story generator now works much better, and with the changes and improvements to […]
