P0-B6: Part 1343: Debugging, Improvements
The next feature that I have been working on is to allow players to travel through the world without having access to a capital ship. This will be done using “jump gates”. This will require some code changes, since the current system assumes that the player will always be changing zones in a capital ship. […]
P0-B6: Part 1342: Debugging, Improvements
I have added the ability for shuttles to appear randomly in the world. This means that the player can discover them and use them without having to start with a shuttle. I want to add multiple “life paths” into the project in the future, and so it should be possible for the player to get […]
P0-B6: Part 1341: Debugging, Improvements
Switching control objcts now works over the network too. I have also spent some time debugging and testing the control objects in various different situations, and they seem to be generally functional, although more testing is needed in future. I have also added the ability for the NPC’s to fly shuttles in the world, which […]
P0-B6: Part 1340: Debugging, Improvements
The multiple control objects are going very well. I can change control objects dynamically, and these changes are stored on the network, so the players control object is correctly set when they load the game. I can also land, dock, undock, etc, using the new control objects. The player can also switch objects using a […]
P0-B6: Part 1339: Debugging, Improvements
I am working on allowing the player to switch control objects dynamically. This is going well, but there are a lot of bugs and issues to solve here, since the control objects are hardcoded in multiple places. I have a concept working on the client side, and I have the server changes added to the […]
P0-B6: Part 1338: Debugging, Improvements
I have created a very basic new shuttle object for the game. I am now in the process of texturing, animating, and setting it up in game. Then, I can start working on allowing the player to switch control objects, and have these changes stored persistently, and over the network. I will keep this system […]
P0-B6: Part 1337: Debugging, Improvements
Another major goal that I have for the near future is to add the ability for the player to change control objects. IE, they should be able to drive and fly many vehicles within the world, not just the static vehicles that they are assigned when the game starts. In fact, the player may not […]
P0-B6: Part 1336: Debugging, Improvements
I have added support for “permadeath” to the game. This game is intended as an immersive, role-playing, sandbox, and as such, the player should die very little. However, there does need to be some kind of death system. For immersive purposes, I have decided to go with permanent death, ie, when your character dies, their […]
