Remote Connectivity Solution
I have recently been thinking about purchasing a device that I can use to remain connected while in remote areas. There are many options available today to solve this particular problem, from smart phones to tablets, and from 3G dongles to wifi antennas. However, I was surprised at how difficult it is to make such […]
P-160: Metalworking Forge Update 4
I have included a video of my first forging attempt that I just had converted. Also, I believe I have solved most of the problem with the forge. I have discovered that it is possible to weld using just car batteries. I could use some very simple tack welds to create a handle to hold […]
P-160: Metalworking Forge Update 3
I have completed a test firing of my forge. It seems to work well, I can easily bring the Damascus steel up to forging temperature. I have noticed some problems however. First, my anvil is insufficient for the kind of work I am doing, secondly, the air flow is not strong enough, and thirdly, my […]
P-160: Metalworking Forge Update 2
I have mostly completed my forge design. I am using regular (non-fire bricks) to make the outside of the forge, and I am lining the inside with fire bricks. I am then using fire cement to seal the cracks and joints between the fire bricks. The air pipe is a 2 inch diameter exhaust pipe […]
Metalworking Forge
I am constructing a metalworking forge to make a small knife. I am planning to use fire cement and bricks to make the frame of the forge, and a 2 inch steel exhaust pipe tube with a 12v fan for air. I will be using regular coal or charcoal for the fuel. I am planning […]
Call of Combat
A number of years ago, I was a semi-regular player of a 2-D online game called “Chain of Command“, created by 2AM games. This game allowed a player to take control of a squad of four soldiers using a top-down point-and-click interface. The player could then order each member of their squad to move, shoot, throw […]
P-156: Update 16: Final Checks/Releasing OpenGL project
This project is almost ready to release. I have optimised the executable as much as I can, and the total compressed filesize is now about 600 kbs! One of the goals of this project was to experiment with the idea of the “demoscene”, to create a very small, compact, but self-contained game. I think I have […]
P-152: Virtual World Concept Update 32: Chunked Levels of Detail Using Quad Trees
My Quad Tree test program is progressing well. I have a fairly good idea now about how to use Quad Trees in a spherical terrain implementation. What I intend to do with my project is: First, create several different versions of the spherical terrain, at different levels of detail (For example, 256*256, 512*512, 1024*1024, etc). […]
