P0-A7: Part 761: Debugging, Improvements, etc.
I have finished a long overdue update to the embedded web browser in the project. This allows for web access (including email, etc) and even allows sites like youtube, etc, to load and play.In addition to updating the asset, I have improved the VR support with the Oculus rift.
P0-A7: Part 760: Debugging, Improvements, etc.
I have tested, and improved, the persistent server system, and made various other minor improvements and bug fixes. The main issue that I am concerned about now is that in the next version of unity, 2020.1, the Oculus package has been deprecated. This could mean that there could be significant problems when porting to this […]
P0-A7: Part 759: Debugging, Improvements, etc.
I have continued to make progress with more minor debugging and improvements. I have fixed a number of bugs, and partially overhauled, the “subtitle” system that I am using for text-based conversations and text display. I have also added additional features to the dynamic story generator.
P0-A7: Part 758: Debugging, Improvements, etc.
I have made substantial improvements to the terrain generation system. Up until now, I could choose between either generating smooth, flat terrain, or generating coarse, rough terrain. Smooth terrain was far better for walking, driving, and placing buildings, however rough terrain looked far better for mountain ranges and upland regions. I have added a new […]
P0-A7: Part 757: Debugging, Dynamic Pictures, etc.
I have created a dynamic picture system to the project. This allows me to choose a specific image, or a random image, from the hard disk, and display it within a picture frame. The system works with any size picture frame, portrait or landscape, and can be used to display any image (as long as […]
P0-A7: Part 756: Debugging
I have spent some more time working on various bug fixes and improvements. I have fixed issues with the AI navmeshes, and I have also done some preliminary research into updating and upgrading various core features of the project. There are several features, such as the webkit, the Oculus Rift package, and the MCS character […]
P0-A7: Part 755: Debugging
I am continuing to work on the debugging and stabilisation of my project. I have been looking into ASMDEF files in order to speed up code compile times in unity, but there are significant issues with adding these in. My code has extensive inter-dependencies which have crept in during development, and that means that when […]
P0-A7: Part 754: nVidia Ansel
I have managed to get Ansel to work properly (including superresolution!) in my project. This is a major step forward, and it will allow me to take high resolution shots from within my game for promotional purposes, and for other projects. I discovered that Ansel superresolution only seems to work properly in the build, and […]
