P0-P-172: Part 82: Long-Distance Travel
The first objective in Milestone 2 is to enable support for the “floating origin system” in my project. The Space Exploration Engine asset contains this feature, but I have not gotten it working with my code yet.
I am expecting it to be reasonably difficult, because I am doing a few things differently than the example scene that came with the SEE.
The SEE example scene does work perfectly from within my project however, so I shouldn’t need to do too much rewriting of code to get it to work.
My own custom shuttle object also works in the SEE example scene, so there must be something else going on that is preventing it from being updated properly by the floating origin system.
