P0-P-172: Part 81: Art, Substance Designer
I have finished the level art for now. I basically filled the hanger/storage bay with lots of interesting looking supplies.
These are generic enough objects that I can reuse them throughout the level, and give it a more “finished” look without spending too much time on the art at such an early stage.
I have now replaced all of the test objects in the project with at least basic art. This includes control panels, lights, and all other interactable and non-interactable objects.

30/12/2016 , 09:19:14 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 09:18:05 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 07:58:36 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 07:58:25 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 07:58:18 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 07:29:26 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

30/12/2016 , 07:28:53 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone
