P0-P-172: Part 145: Infinite Universe
I have looked through the Space Graphics Toolkit, and added most of the features to individual prefabs.
There are still many other features that I haven’t implemented (infinite starfields, dust, thrusters, etc) but for the moment, my intention is to add these prefabs to my infinite universe system, so that I can generate them dynamically.
Currently, there is no “logic” behind the objects that I am generating, ie, there are no star systems with orbiting planets, objects don’t react to gravity, etc, so it should be easy to spawn these objects with a random scale using the existing zone-based system.

02/04/2017 , 01:59:00 AM
Unity 5.5.1f1 Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

02/04/2017 , 12:34:04 AM
Unity 5.5.1f1 Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

02/04/2017 , 12:51:13 AM
Unity 5.5.1f1 Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

02/04/2017 , 12:21:08 AM
Unity 5.5.1f1 Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

02/04/2017 , 12:15:28 AM
Unity 5.5.1f1 Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

01/04/2017 , 11:10:23 PM
Unity 5.5.1f1 Personal (64bit) – Accretion Disc.unity – New Unity Project – PC, Mac & Linux Standalone*
