Spiritus Astrum [P0-B8]: p1443: Debugging, Improvements
I have added the front end for the player server to the project.
The game is designed to be played using the master server (IE, all clients play together using a single internet server).
However, it is also important that players be able to play offline or on a LAN with other players, or even set up their own internet-enable Spiritus Astrum servers.
The backend for this is already done, but not fully tested.
I have now integrated this into the project. It is possible for the player to start and stop a player server, and connect to it, from the build.
This player server hasn’t been tested as much as the master server, this still needs to be done, but so far everything seems fine with it.
