P0-B5: Part 1264: Debugging, Improvements
I have added some more actions to the AI system, as well as more testing and integration with the existing AI system.
I have also improved the AI logic so that the AI will not interact with objects that the player is already interacting with, etc.
There were also a few bugs with the pathfinding and navigation that I fixed as well.
I have also added a distance check to disable the dynamic graphs when the player gets far enough away. At this distance, the AI won’t be visible, and so it doesn’t need to move.
The next goal is to add persistence to the system, and test it over the network, and then do some final debugging.