P0-B5: Part 1259: Debugging, Improvements
I have fixed a complex bug with the multiplayer avatars where, in some cases, a duplicate avatar was appearing in the world.
I have also created a concept for the dynamic navmesh.
Creating an asychronous navmesh in the world, which is rotated to an arbitrary y-up, is not difficult, I have done this before in other parts of the project.
The graph is being generated correctly, and with some tweaking, I was able to produce a navigation graph that should work great for the AI, and generates quickly.
The main problem will be with adding the AI to the graph, and making them walk on a graph that is effectively rotated to a non-y-up angle.