P0-B5: Part 1248: Debugging, Improvements
I have completed a full test of the multiplayer system, using a separate client machine and a separate internet connecting, and the live (remote) server.
This test went extremely well, and I did not uncover and issues or problems, which is very encouraging.
The new network code changes seem to be working fine, and are much more performant than the old system. There is far less jittering and rubberbanding with the new system.
