P0-B3: Part 1168: Debugging, Improvements
In addition to some more minor debugging and testing, I have also fixed a major, long-standing bug with the AI.
This was caused by the AI being rotated by the planets gravity while also being rotated by the navigation mesh that the AI was walking on. This caused a strange “tilting” every time the AI would reach a corner node in their path.
I have also spend some more time testing and improving the AI.


