P0-B1: Part 1023: Debugging, Improvements
I have spent a lot of time planning the next phase of the project. I will be focusing on the first version of the dynamic story generator, in addition to more immersive and role-playing elements.
This will be a lot of work, but I intend to get a concept of it working within the next few months.
The first step is to add the preliminary support system for the story generator and immersive elements.
One of these is to add random spawning of interactable items within the world. This had been done, but is quite basic for now, I will work on extending it later.
These objects now spawn in all earthlike and habitable alien worlds, and allow the player to find food and resources even if they have no supplies with them.
Most of the immersive elements and improvements will be in the form of craftable items and structures, which should provide the ability for the player to survive, and live, anywhere within the world.
I also want to start adding in buffs/debuffs and other character elements, in addition to the random story generator itself.



