P0-A6: Part 700: Environment Variables
I have added support for wind speed, wind direction, temperature, windchill (using a realistic value used by weather services) and other related values to the project.
These values will gradually change as the weather and time of day changes.
I have created different profiles and settings for each weather type, and also for each planet type, although this system will need to be improved a lot in the future to add true random temperature variations.
I have also added “status effects” to the player, like hypothermia, heatstroke, etc.
The next step will be to add ability to combine objects together in complex ways, and to perform actions, such as combining tinder, logs, and sticks together to form a fire bundle, and then igniting it. Or using an axe to chop logs into smaller sticks, etc, etc.
