P0-A4: Part 604: Debugging/Refactoring
I am still in the process of debugging the project.
There are some memory spikes and probably memory leaks that I am trying to fix, but they don’t seem to be too severe. I am using the Unity profiler to track down the cause of the issues.
The new unity profiler features are extremely powerful, and are very useful is diagnosing memory leaks, etc.